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Published Games

Cinematic Galaxy

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PROJECT SUMMARY

 This project was created while in the GameDevHQ apprenticeship program.  Some of the main concepts that I focused on were using Unity's  Cinemachine and Timeline to create a visual story through cutscenes.  

  • Cinematic Galaxy (Released in 2024)

  • Description: This beautiful view of the celestial giant Jupiter is accompanied with interactive cameras and a cinematic sequence of a spaceship.

  • Technologies Used: Unity, C#, and GameDevHQ's Filebase.

  • My role: This was a solo project, and all programming was done by me.  I used assets provided by GameDevHQ

  • Outcomes/Achievements: I am pleased with the cinematic sequence and post processing on the sequence as well as the cutscenes.

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2D Space Shooter

Screenshot of Galaxy Shooter Game
Player avoids negative pickup.
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PROJECT SUMMARY

 This project was created while in the GameDevHQ apprenticeship program.  Some of the main concepts that I focused on were Prototyping and Production and Version Control using Git as well familiarization with the Unity Engine and C#.

  • 2D Galaxy Space Shooter (Released in 2023)

  • Description: Survive wave after wave until you reach the Boss.

  • Technologies Used: Unity, C#, Photoshop, and GameDevHQ's Filebase.

  • My role: This was a solo project, and all work was done by me.

  • Outcomes/Achievements: I gained knowledge of the game development process as far as starting with a small scope and keeping the minimal viable product functional at all times and the importance of version control.


GameDevHQ Community Jam #4.
Landing Page - Purge System by Alexandr Tolson

PROJECT SUMMARY

 2D Corporate Espionage: 

  • Purge System (Released in 2022)

  • Description: Infiltrate as an Airware Employee in CyberSpace

  • Technologies Used: Unity, C#, Photoshop, Pixel Art Assets by LimeZu

  • My role: This was a solo project, and all programming and planning was done by me.

  • Outcomes/Achievements: I had hardware issues and was able to complete the project in 2 weeks' time despite the setbacks.  I learned a valuable lesson about the UI canvas and scaling with screen size as the game needs to be played in full screen to see all the instructions.

Player downloads information
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Historically Accurate Game Jam #7

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PROJECT SUMMARY

This puzzle is designed to help the player understand the choices Caesar had to make in this seemingly impossible situation.  He had his troops build a wall around the city he was besieging.  But upon learning about reinforcement troops and their arrival, he has troops build a second, larger wall around him and his men, trapping him between the reinforcements and the besieged city.

  • Caesar: Revolt in Gaul (Released in 2023)

  • Description: Play as Caesar who gets besieged as he is besieging Alesia

  • Technologies Used: Unity & C#

  • My role: This project was completed with a team.  I was 1 of 2 programmers. I created the parallax effect and implemented the gameplay mechanics.

  • Outcomes/Achievements: Communication was vital between me, the team lead, writer and artists.  It was a wonderful experience, and I am pleased with the outcome.  The time frame for completion was 2 weeks.

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PROJECT SUMMARY

This is from my first Game jam in 2020.  I worked with a team.  The theme of the jam was 'A New Beginning' and aptly named, I was just taking off on my software development journey.

  • Reversion (Released in 2020).

  • Description: You've just awoken from a stasis chamber.  Find your way to the surface!

  • Technologies Used: Unity & C#

  • My role: This project was completed with a team.  I was one of two programmers for the game.  I programmed the pause menu, the sound, the character movement and level.

  • Outcomes/Achievements: Communication was vital between me, the team lead, writer and artists.  It was a wonderful experience, and I am pleased with the outcome.  The time frame for completion was 2 weeks.

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