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Published Games

2D Space Shooter

Screenshot of Galaxy Shooter Game
Player avoids negative pickup.
Player destroying a turret
Using rockets to destroy enemies
Game Over for player

PROJECT SUMMARY

 This project was created while in the GameDevHQ apprenticeship program.  Some of the main concepts that I focused on were Prototyping and Production and Version Control using Git as well familiarization with the Unity Engine and C#.

  • 2D Galaxy Space Shooter

  • Description: Survive wave after wave until you reach the Boss.

  • Technologies Used: Unity, C#, Photoshop, and GameDevHQ's Filebase.

  • My role: This was a solo project, and all work was done by me.

  • Outcomes/Achievements: I gained knowledge of the game development process as far as starting with a small scope and keeping the minimal viable product functional at all times and the importance of version control.

2D Corporate Espionage

Landing Page - Purge System by Alexandr Tolson

PROJECT SUMMARY

 This project was created for GameDevHQ Community Jam #4.

  • Purge System

  • Description: Infiltrate as an Airware Employee in CyberSpace

  • Technologies Used: Unity, C#, Photoshop, Pixel Art Assets by LimeZu

  • My role: This was a solo project, and all programming and planning was done by me.

  • Outcomes/Achievements: I had hardware issues and was able to complete the project in 2 weeks' time despite the setbacks.  I learned a valuable lesson maintaining a constant screen size as the game needs to played in full screen.

Player downloads information
Player is standing in the break room.
Player snoops papers left in the printer
Player must not be caught in the Boss's office.

Historically Accurate Game Jam #7

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PROJECT SUMMARY

This puzzle is designed to help the player understand the choices Caesar had to make in this seemingly impossible situation.  He had his troops build a wall around the city he was besieging.  But upon learning about reinforcement troops and their arrival, he has troops build a second, larger wall around him and his men, trapping him between the reinforcements and the besieged city.

  • Caesar: Revolt in Gaul

  • Description: Play as Caesar who gets besieged as he is besieging Alesia

  • Technologies Used: Unity & C#

  • My role: This project was completed with a team.  I was the main programmer for the parallax effect, and gameplay mechanics.

  • Outcomes/Achievements: Communication was vital between myself, the team lead, writer and artists.  It was a wonderful experience, and I am pleased with the outcome.  The time frame for completion was 2 weeks.

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PROJECT SUMMARY

This is from my first Game jam over 3 years ago.  I worked with a team.  The theme of the jam was 'A New Beginning' and aptly named, I was just taking off on my software development journey.

  • Reversion.

  • Description: You've just awoken from a stasis chamber.  Find your way to the surface!

  • Technologies Used: Unity & C#

  • My role: This project was completed with a team.  I was one of two programmers for the game.  I programmed the pause menu, the sound, the character movement and level design.

  • Outcomes/Achievements: Communication was vital between me, the team lead, writer and artists.  It was a wonderful experience, and I am pleased with the outcome.  The time frame for completion was 2 weeks.

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